| d6 | Effect | |----|------------------------------------------------------------------------| | 1 | –2 to the attack roll. On a hit, deal minimum damage. | | 2–3| Standard Cycle: Normal attack. | | 4–5| High Cycle: +1 to the attack roll. On a hit, deal +1d4 damage. | | 6 | Overload Cycle: Advantage on the attack roll. On a hit, deal +2d4 damage, but the weapon overheats. You cannot fire it again until the end of your next turn (unless you use an action to cool it). |
The Evolution and Impact of the PRF Weapon Concept: Precision, Range, and Future Warfare prf weapon
By locking a powerful tool to a single unit, developers can balance that character’s utility without making the weapon a "universal" item that trivializes the game for the entire roster. Design Trends and Evolution In newer entries like Fire Emblem Heroes | | 4–5| High Cycle: +1 to the attack roll
References for further reading:
PRF weapons are the primary way developers balance or differentiate units. A unit with a "busted" PRF can remain relevant for years, while a unit without one (often called "prfless") must rely on inheritable weapons which are generally less powerful. On a hit, deal +2d4 damage, but the weapon overheats