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private void initGame() // Max snake length = total cells (320) but we allocate safe size snakeX = new int[GRID_WIDTH * GRID_HEIGHT]; snakeY = new int[GRID_WIDTH * GRID_HEIGHT]; snakeLength = 3; // Initial snake: horizontal in the middle for (int i = 0; i < snakeLength; i++) snakeX[i] = GRID_WIDTH / 2 - i; snakeY[i] = GRID_HEIGHT / 2;