For the "overflow" raiders after a massive battle. One Molotov, one clean map.

immediately so your colonists don't try to enter and fight the fire.

Now go forth, RimWorld manager. Cleanse the land with fire, and remember: It’s not a war crime if there are no witnesses. Or bodies.

In RimWorld, death is not a tragedy; it is a logistical problem. After a tribal raid, a manhunter pack, or a failed social fight, you are often left with a field of decaying flesh. If left untreated, these corpses will lead to three things: ("Observed Corpse"), disease outbreaks (Lungrot, Plague), and a slowdown in colonist productivity (as they walk past bodies to haul rice).

In the unforgiving world of RimWorld , managing the aftermath of a massive raid is a logistical and psychological challenge. Leaving bodies to rot leads to "Observed Corpse" mood penalties, while digging hundreds of graves wastes valuable space and builder time.

If you have specific DLCs or goals, these alternatives can be more "productive" than cremation: