V-ray 6.10.06 For 3ds: Max Full Version ^new^

Some of the notable new features and enhancements in V-Ray 6.10.06 include:

The native scattering engine has been refactored to handle via a new "Proxy Cache" system. In 6.10.06, viewport updates for scattered elements are 40% faster due to improved interaction between the 3ds Max modifier stack and the V-Ray renderer. V-Ray 6.10.06 for 3ds Max Full Version

The V-Ray 6 series introduced major "world-building" tools that are fully accessible in this version: Some of the notable new features and enhancements in V-Ray 6

One massive update in 6.10.06 is the VRAM profiler (found in the System tab). It tells you exactly which texture or object is eating your GPU memory. If you exceed your card's 8GB or 12GB limit, the profiler suggests converting textures to .tx format. It tells you exactly which texture or object

: Significant speed improvements for heavy scenes containing massive amounts of geometry and textures. UI Responsiveness

Use the new Normal Map (DirectX vs OpenGL) toggle in the Bitmap node. This fixes a long-standing issue where normal maps rendered with inverted Y-axis, a nightmare for game artists moving to 3ds Max.