Fe Laser Arm Script !!exclusive!!
to ensure that when you fire the laser, it is visible to everyone in the game, not just you. 1. Setup Requirements To make this work, you need three items in your : Name it "LaserArm". A RemoteEvent : Place it inside the Tool and name it LaserEvent A Sound (Optional) : Place a sound inside the Tool named for audio feedback. 2. The LocalScript Place this inside the tool. This handles the player's mouse input. -- LocalScript inside the Tool player = game.Players.LocalPlayer mouse = player:GetMouse() tool = script.Parent event = tool:WaitForChild( "LaserEvent" )
: Finding the player's 3D aim by casting a ray from the 2D mouse location on the screen into the game world. FE Laser Arm Script
Before any cutting happens, the script must define the physical parameters of the arm. to ensure that when you fire the laser,
Laser cutting quality depends on "energy density" (Power / Speed). In corners, the arm naturally slows down. Your script should calculate the centripetal force and reduce laser power dynamically to avoid melting corners. A RemoteEvent : Place it inside the Tool
to the server, which then renders the laser for everyone else. devforum.roblox.com Safety & Warning Account Risk:
The is a classic "for fun" script. It is excellent for messing around in sandbox environments, trolling friends in roleplay games, or testing the security of a game you are developing.
This is the "FE" specific logic. The script must synchronize the laser's power output with the arm's velocity.