Upd ^new^: Fbx2edf

: If you are converting a track, "solidity" is defined by the surface type assigned in the track's materials or script. Objects only become "solid" (collidable) if they are included in the collision mesh export (often requiring specific naming conventions or being part of the .trp file).

: Command-line operations and centerline merging often fail if file paths contain whitespaces , even when using quotation marks . Review Summary Essentiality ⭐⭐⭐⭐⭐ Required for PiBoso modding . Ease of Use fbx2edf upd

: Newer versions address common crashes, such as "Shadow Volume" errors during .MAP conversion. Workflow Overview Model : Create your track or object in a 3D suite. : If you are converting a track, "solidity"

High learning curve; requires strict naming and axis setup . Conversion can take over an hour for complex terrains . Stability Prone to crashes; keep backups of previous versions . FBX2EDF - MXB Wiki High learning curve; requires strict naming and axis setup