The 0.33 update, released around August 2022 alongside ReShade 5.3, introduced several technical advancements:
Version 0.33 refined the "multi-bounce" logic to make lighting look softer and more realistic. Advanced Denoising: Reshade Ray Tracing shader RTGI 0.33
Marty McFly has since moved on to (currently in Patreon beta) which uses "ReSTIR GI" — similar to what NVIDIA uses in its developer SDKs. Furthermore, Reshade 6.0 now includes a native "Depth3D+" system that conflicts with older RTGI builds. The shader, developed by Pascal Gilcher (widely known
The shader, developed by Pascal Gilcher (widely known as Marty McFly ), is a major update that brings real-time, screen-space ray-traced global illumination to older and modern PC games. By physically simulating how light reflects off in-game surfaces, it bridges the gap between traditional rasterized lighting and true hardware ray tracing. The 0.33 update