Malevolent Planet Unity2d Day1 To Day3 Public Fixed Jun 2026
inventoryItems = System.Array.FindAll(inventoryItems, s => !string.IsNullOrEmpty(s));
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void FixedUpdate() // ← Physics-step aligned malevolent planet unity2d day1 to day3 public fixed
// Example correct spawn for Day 1 if (day == 1 && !resourceSpawned) inventoryItems = System