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A live-action role-playing scenario designed for 100 players over 72 hours with no sleep breaks. The game’s objective changed every six hours based on a random dice roll. Two players reportedly required psychiatric attention. The work is considered the “Skaafin gold standard” for dangerous immersion. No rulebook exists; only video testimony.

The first prize was awarded in the late 2010s.

In the quaint town of Ashwood, nestled between rolling hills and dense forests, the annual Skaafin Prize was a much-anticipated event. The prize, established by the enigmatic and reclusive billionaire, Marcus Skaafin, was awarded to an individual who demonstrated extraordinary innovation and creativity in solving a pressing global issue.

: It includes a unique quest focused on obtaining the "Skaafin Prize," which involves the Empress guiding the player toward significant artifacts like the Staff of Madness Unique Interactions

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