Game Configuration.json Cricket League File ((hot)) Site

"leagueSettings": "name": "Cricket Premier League", "seasonDates": "start": "2023-03-01", "end": "2023-09-30" , "teamCount": 8 , "teams": [

"economy_rewards": "currency_type": "COINS", "match_win_reward": 500, "match_loss_reward": 100, "man_of_the_match_bonus": 50, "tournament_win_reward": 50000, "runner_up_reward": 20000 , Game Configuration.json Cricket League File

is a local configuration file used by the game engine to define gameplay parameters, resource paths, and marketing metadata. While often inaccessible on non-rooted devices, this file is critical for developers or modders who want to adjust game behavior. Core File Structure The file typically uses standard JSON (JavaScript Object Notation) formatting. A standard config.json A standard config

"AIBowlingLogic": "NewBallAggression": 0.7, // 0=Defensive, 1=Full attack "DeathOverYorkerChance": 0.85, // 85% chance to bowl yorkers in overs 18-20 "SpinBowlInPowerplay": 0.10, // Only 10% chance AI uses spin early "FieldPlacementAdaptRate": 0.3, // How quickly AI changes field after boundaries "BowlerFatigueFactor": 0.02 // Stamina loss per over bowled 1=Full attack "DeathOverYorkerChance": 0.85

"featureFlags": "enableWomensTeams": true, "enableSpectatorReplay": false, "enableDynamicPitchDeterioration": true

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