Absolutely. If you do any destruction work in Maya, Pulldownit pays for itself in the first week by saving you from manual clean-up.
: Define how easily fragments break apart. You can "glue" pieces together so they only shatter upon a high-impact collision. Getting Started: Basic Workflow pulldownit maya
To get the most out of PullDownIt in Maya, follow these professional tips: Absolutely
The entire process, from raw model to first simulation pass, often takes less than 10 minutes. pulldownit maya
Simulating 5,000 individual fragments is heavy. PDI allows you to simulate with (simple bounding boxes) and then cache the motion. Once cached, you swap the proxies for the actual high-resolution fractured chunks. This keeps your viewport snappy.