: Most movement logic runs on your own device to ensure zero lag.
else
These scripts attempt to break the game physics locally to traverse obstacles. Because of FE, these are harder to implement without desynchronization (desync).
void Update()
: Most movement logic runs on your own device to ensure zero lag.
else
These scripts attempt to break the game physics locally to traverse obstacles. Because of FE, these are harder to implement without desynchronization (desync).
void Update()
: Most movement logic runs on your own device to ensure zero lag.
else
These scripts attempt to break the game physics locally to traverse obstacles. Because of FE, these are harder to implement without desynchronization (desync). fe parkour script
void Update()