: Most movement logic runs on your own device to ensure zero lag.

else

These scripts attempt to break the game physics locally to traverse obstacles. Because of FE, these are harder to implement without desynchronization (desync).

void Update()

Fe Parkour Script |best|

: Most movement logic runs on your own device to ensure zero lag.

else

These scripts attempt to break the game physics locally to traverse obstacles. Because of FE, these are harder to implement without desynchronization (desync). fe parkour script

void Update()