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: You can scale the engine's power and torque outputs by applying decimal multipliers (e.g., using 1.02 to increase or 0.60 to decrease output).

One of the most distinct updates in the 0.6R era involved how these limiters interacted with engine sounds and modding capabilities. Hard vs. Soft Cut:

Want me to explain how the LFS rev limiter system actually works in the game, or write a sequel where Marco faces a rival using a different limiter strategy?