Forbidden West Update 1037 1580exe Exclusive | Horizon
Update 1037 completely overhauls the asynchronous shader cache. Previously, users with 8-core CPUs would experience frame-time spikes when encountering new machine types (Clamberjaws, Slaughterspines). The 1037 patch introduces a "Pre-Compilation Phase 2.0" that benchmarks your CPU and GPU simultaneously before loading the main menu.
Let’s start with the headline: On my 4090, the original 1.0 release still had micro-hitches when transitioning from the Daunt to No Man’s Land. Gone. Completely. The new EXE pre-caches not just shaders but geometry streaming patterns based on your actual drive speed. After a 10-minute “training walk” (yes, it’s mandatory on first launch), the game dynamically rewrites the streaming budget. The result? Butter-smooth 4K/120fps even while diving off the Base into the Stillsands. horizon forbidden west update 1037 1580exe exclusive
This is not a stable patch for everyone. On the official Discord, 1.037.1580 has a for anyone with a 12th-gen Intel CPU that hasn’t updated their BIOS microcode. The EXE seems to conflict with older versions of Intel’s DTT driver. Fix? Update BIOS or roll back to 1.036. Let’s start with the headline: On my 4090, the original 1
Fixed button layout issues for the on Steam Deck. The new EXE pre-caches not just shaders but
: Implemented to provide incredibly fast loading times when running on compatible NVMe SSDs. NVIDIA Reflex & DLAA