Java Games Better — 640x480
We look back at with rose-tinted glasses, but let's be honest: they crashed often. The garbage collector would freeze for 500ms right as you were dodging a fireball. The colors were 16-bit, so skies had banding. Sound was usually a continuous beeeeeeep if you were lucky.
These platformers used the extra pixels for fluid animations and detailed background art. Deep Simulations & RPGs 640x480 java games