- Fe - Roblox Laser Gun Giver Script- <Cross-Platform>
Key components (architecture)
To make this work, you need to structure your objects in the LaserGun (Tool): Create a Tool named "LaserGun". Put it in ServerStorage GiverPart (Part): Create a part in the Workspace to act as the dispenser. inside the GiverPart. 3. The Script (Server-Side) Place this code inside the script created in the GiverPart: -- Server Script inside the Giver Part giverPart = script.Parent toolName = "LaserGun" -- Name of your tool in ServerStorage storage = game:GetService( "ServerStorage" cooldown = onTouch(otherPart) character = otherPart.Parent player = game.Players:GetPlayerFromCharacter(character) backpack = player:FindFirstChild( "Backpack" tool = storage:FindFirstChild(toolName) cooldown = -- Clone the gun and put it in the player's backpack clonedTool = tool:Clone() clonedTool.Parent = backpack -- Visual feedback (optional) giverPart.BrickColor = BrickColor.new( "Dark stone grey" ) task.wait( -- Cooldown giverPart.BrickColor = BrickColor.new( "Electric blue" ) cooldown = giverPart.Touched:Connect(onTouch) Use code with caution. Copied to clipboard 4. Making the Gun "FE" Compatible - FE - Roblox Laser Gun Giver Script-
| Error Message / Symptom | Likely Cause | Solution | | :--- | :--- | :--- | | "Unable to clone weapon" | The game does not have a laser gun model in memory. | Try a different game (Arsenal, Phantom Forces, or generic FPS kits). | | Gun appears but no one sees it (Local only) | The FE bypass failed. The server rejected the spawn. | Look for an updated version of the script (check date). | | Executor crashes on execute | The script has an infinite loop or your executor is outdated. | Update your executor firmware. | | "Remote Event: 45" error | The remote event name is wrong. | Edit the script: Look for RemoteName and change it to a common name like "RE" or "ToolGiver." | Key components (architecture) To make this work, you