: To prevent "griefing" and technical errors, players generally cannot crash their planes into one another.

The multiplayer mod changes everything. Suddenly, that feint move to the left isn't just a distraction for a computer—it’s a psychological weapon. You will find yourself sweating over simple decisions: Did my opponent move that artillery hunter into the ruins, or is that a hologram? Are they saving their Command Points for a counter-attack, or are they as resource-starved as I am?

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