void ResetAttack() => isAttacking = false;
The main logic must run on the client ( StarterPlayerScripts ) to ensure zero-latency movement for the player. opposer vr script
: The script creates a "body" consisting of a torso and two arms, a feature many developers aim to replicate for other physics-based or horror VR titles. void ResetAttack() => isAttacking = false; The main
using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; void ResetAttack() =>
If you are looking to build a similar experience from scratch, modern resources have simplified the process significantly:
float distanceToPlayer = Vector3.Distance(transform.position, player.position);