Opposer Vr Script |work| ✭ < CERTIFIED >

void ResetAttack() => isAttacking = false;

The main logic must run on the client ( StarterPlayerScripts ) to ensure zero-latency movement for the player. opposer vr script

: The script creates a "body" consisting of a torso and two arms, a feature many developers aim to replicate for other physics-based or horror VR titles. void ResetAttack() =&gt; isAttacking = false; The main

using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; void ResetAttack() =&gt

If you are looking to build a similar experience from scratch, modern resources have simplified the process significantly:

float distanceToPlayer = Vector3.Distance(transform.position, player.position);